International Educational Fair of Cyprus 2019 “Education and Career”
“Emphasys Centre” participated in the Cyprus International “Education and Career Exhibition 2019’ that was organised by the Ministry of Education and the Chamber of Commerce and Industry. It was an honour for our organisation to welcome Mr Costas Hambiaouris, Minister of Education and Culture, at our booths and be given the opportunity to present the spectrum of our work within the digital field.
A great interest was shown about the Coding, Robotics and STEM skills, their integration into the schools’ curriculum. Based on the data provided by the organisers, more than 10,000 people participated. Amongst them parents, students, young people, adults, professionals were informed about the ROBOT4ALL project.
For more information you can visit the site at: http://www.edufair-cyprus.eu/
International Educational Fair of Cyprus 2018 “Education and Career”
The “Emphasys Centre” has participated in the International Educational Fair of Cyprus 2018 “Education and Career”, between the 23rd and 25th of February organised by:
- Ministry of Education and Culture of Cyprus,
- The Cyprus Chamber of Commerce and Industry (CCCI),
- The Cyprus Employers and Industrialists Federation (OEB)
Several important stakeholders, key people and official bodies, as well as parents, teenagers, teachers, youth workers and many others visited Emphasys’ booth and were informed about the ‘ROBOVET4ALL’ project’s aims, objectives, products and expected outcomes.
Overall the International Fair presented a great opportunity for the dissemination of the ‘ROBOVET4ALL‘ project to a large number of interested people (estimated to be more than 10,000).
Get Into Games (GIG) - Ignite Conference
Civic has participated in the workshop ‘Get into Games (GiG) – Ignite (Conference) on the 15th of December 2017.
Meet the GiGs and let the game begin!
The event was targeted towards Educational games developers, trainers, educators, HE institutes, ICT trainers, digital entrepreneurs, training organisations with focus in ICT enabled education.
During the workshop the potential of educational games including building robotics, for enhancing the digital skills of adults learners and collected 14 contacts from interested individuals who are now part of the project’s contact database was discussed.
The adult target group is ideal for educational games and games are an excellent method of addressing the need for better digital skills of adults as they build on a hands on approach to the problem.
90 people participated in the event.
For more information you can visit the official website: https://www.innovathens.gr/events/get-into-games-gig-→-ignite/
Hannover University has also written an article promoting the aims and objectives of the project in the IDD-Newsletter, the link of which can be found here: